Tips to boost performance of OpenGL based Application

July 3rd, 2017|

OpenGL is a software interface to graphics hardware used for rendering of 2D and 3D vector graphics. It is just a specification provided to graphics-hardware vendors. This specification tells only [...]

Design and Implement Lasso (Polygonal) Selection Tool for Point Cloud in OpenGL

July 15th, 2013|

Introduction This blog describes a method to implement Lasso selection tool for your MFC & OpenGL based application. A point cloud is basically a set of vertices and a very typical source of [...]