3D Graphics SDK

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

OpenGL is widely used in CAD, virtual reality, scientific visualization, information visualization, and video game development. Right now it is the most widely accepted graphics standard for Embedded devices. OpenGL is also used for application development on iOS and Android platforms too.

Application Developed using OpenGL

ProtoTech has developed OpenGL based applications for quite a few companies. The application we have worked on is –

Performance enhancing in OpenGL based software.

For a client having (openGL based) software for acceleration and enhancement of the manufacturing and design processes, we provided a solution to optimize the performance of the software to meet current level. This includes up-gradation of functionalities and advancements introduced by latest openGL specification as well as other possible optimizations.     

 

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Benefits using 3D Graphics SDK (OpenGL)

  • Has highly detailed documentation along with great discussion and help forums.  
  • Supported across Cross platforms ie Windows, Linux, Mac and many handheld devices.
  • Has language binding for almost all current programming languages.
  • Allows us to use functionalities that are specific to individual vendors through extensions in OpenGL
  • Widely used in mobile devices (ie  embedded devices) including Android, BlackBerry, iOS, and Symbian
  • Many good (commercial and/or open source) CAD/CAM based softwares, game engines and scene graphs are built on top of OpenGL

If your application needs 3D visualization and don’t want to spend a fortune on it, get in touch with us at-  info@prototechsolutions.com

Blog

Design and Implement Lasso (Polygonal) Selection Tool for Point Cloud in OpenGL

July 15th, 2013|

Introduction This blog describes a method to implement Lasso selection tool for your MFC & OpenGL based application. A point cloud is basically [...]